From now on with each new version of Swift that comes out I'm going to take some time a dig through all the Swift Evolution Proposals that made it into that release. Some real gems made it into the last few releases that I didn't know anything about but are really cool. The one I'm … Continue reading Swift Property Wrappers
Apple
Fastest Way To Get The Time
So, for my 6502/6510 emulator project I've been trying to figure out the best (read that, "fastest") way to get the time with nanosecond resolution. I need this because the North American version of the Commodore 64 ran at 1.02MHz (1,022,727Hz) and so that means the clock "ticks" every 977.8 nanoseconds. And that's just for … Continue reading Fastest Way To Get The Time
Swift 5.3 on Odroid C2
As promised, here's the link to the build of Swift for the ODROID C2. This build was done on Ubuntu 20.04. Your results on other platforms/distros will most certainly vary. USE AT YOUR OWN RISK - I provide absolutely NO WARRANTY, implied or otherwise, with this what so ever. EDIT: 2020-09-22 - You will probably … Continue reading Swift 5.3 on Odroid C2
Swift on an Odroid C2
Over the weekend I managed to get a build of Swift working on the Odroid C2 SBC. As soon as I get a chance I'll TAR up the build and put it up on Dropbox. The build for the Raspberry Pi is still compiling. Here's the little sample program I wrote to test it out. … Continue reading Swift on an Odroid C2
SwiftSyntax
I am really going to have to start playing around with the SwiftSyntax library! It looks like I'd be able to write some real code timesavers with it.
Swift Struct vs. Class
I've been having a tough time in Swift with the Struct vs. Class issue. Unlike Java and Objective-C, Swift allows value type "classes" known as Struct types. These behave very similar to C++ objects that are created without dynamic memory allocation - in other words they're created on the stack instead of the heap. This … Continue reading Swift Struct vs. Class
What in the Hell is a Grapheme Cluster?
In my previous post I talked about Swift's handling of strings and the problems making the characters of a string randomly accessible because of Swift Strings being Unicode compliant. Another part of the issue, and the reason that we can think of Characters in Swift as just Strings in and of themselves, is the concept … Continue reading What in the Hell is a Grapheme Cluster?
Thoughts on Strings in Swift
Okay, I really do understand the plight. Honestly I do. I mean, I get it! Strings in Swift are not randomly accessible collections of bytes like they are in C or 16-bit words like they are in Objective-C or Java. In Swift a String is a collection of grapheme clusters. So, why not allow you … Continue reading Thoughts on Strings in Swift
Working with Dynamic Libraries in Xcode
Here's just a little tidbit that I ran across recently where Xcode, which normally does a good job covering all the bases, fell short just a bit. When you're working with dynamic libraries in just about any environment, especially Linux and MacOS, there is a two-way street when it comes to a program or another … Continue reading Working with Dynamic Libraries in Xcode
Bringing Back Some Old Friends
The designers of Swift seem to have really odd opinions regarding the merits of certain patterns that are very common across other languages. For example, they have deemed that the prefix and postfix operators "++" and "--" are, for some reason, not desirable. Weird. 🧐 Not a biggie because they also built Swift with the … Continue reading Bringing Back Some Old Friends