Fastest Way To Get The Time

So, for my 6502/6510 emulator project I've been trying to figure out the best (read that, "fastest") way to get the time with nanosecond resolution. I need this because the North American version of the Commodore 64 ran at 1.02MHz (1,022,727Hz) and so that means the clock "ticks" every 977.8 nanoseconds. And that's just for … Continue reading Fastest Way To Get The Time

Swift 5.3 on Odroid C2

As promised, here's the link to the build of Swift for the ODROID C2. This build was done on Ubuntu 20.04. Your results on other platforms/distros will most certainly vary. USE AT YOUR OWN RISK - I provide absolutely NO WARRANTY, implied or otherwise, with this what so ever. EDIT: 2020-09-22 - You will probably … Continue reading Swift 5.3 on Odroid C2

Swift Struct vs. Class

I've been having a tough time in Swift with the Struct vs. Class issue. Unlike Java and Objective-C, Swift allows value type "classes" known as Struct types. These behave very similar to C++ objects that are created without dynamic memory allocation - in other words they're created on the stack instead of the heap. This … Continue reading Swift Struct vs. Class

What in the Hell is a Grapheme Cluster?

In my previous post I talked about Swift's handling of strings and the problems making the characters of a string randomly accessible because of Swift Strings being Unicode compliant. Another part of the issue, and the reason that we can think of Characters in Swift as just Strings in and of themselves, is the concept … Continue reading What in the Hell is a Grapheme Cluster?

Working with Dynamic Libraries in Xcode

Here's just a little tidbit that I ran across recently where Xcode, which normally does a good job covering all the bases, fell short just a bit. When you're working with dynamic libraries in just about any environment, especially Linux and MacOS, there is a two-way street when it comes to a program or another … Continue reading Working with Dynamic Libraries in Xcode